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- const std = @import("std");
- // Although this function looks imperative, note that its job is to
- // declaratively construct a build graph that will be executed by an external
- // runner.
- pub fn build(b: *std.Build) void {
- // Standard target options allows the person running `zig build` to choose
- // what target to build for. Here we do not override the defaults, which
- // means any target is allowed, and the default is native. Other options
- // for restricting supported target set are available.
- const target = b.standardTargetOptions(.{});
- // Standard optimization options allow the person running `zig build` to select
- // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
- // set a preferred release mode, allowing the user to decide how to optimize.
- const optimize = b.standardOptimizeOption(.{});
- const lib = b.addStaticLibrary(.{
- .name = "sdl-window-test",
- // In this case the main source file is merely a path, however, in more
- // complicated build scripts, this could be a generated file.
- .root_source_file = b.path("src/root.zig"),
- .target = target,
- .optimize = optimize,
- });
- // This declares intent for the library to be installed into the standard
- // location when the user invokes the "install" step (the default step when
- // running `zig build`).
- b.installArtifact(lib);
- const exe = b.addExecutable(.{
- .name = "sdl-window-test",
- .root_source_file = b.path("src/main.zig"),
- .target = target,
- .optimize = optimize,
- });
- if (target.result.os.tag == .linux) {
- // The SDL package doesn't work for Linux yet, so we rely on system
- // packages for now.
- exe.linkSystemLibrary("SDL2");
- exe.linkLibC();
- } else {
- const sdl_dep = b.dependency("SDL", .{
- .optimize = .ReleaseFast,
- .target = target,
- });
- exe.linkLibrary(sdl_dep.artifact("SDL2"));
- }
- // This declares intent for the executable to be installed into the
- // standard location when the user invokes the "install" step (the default
- // step when running `zig build`).
- b.installArtifact(exe);
- // This *creates* a Run step in the build graph, to be executed when another
- // step is evaluated that depends on it. The next line below will establish
- // such a dependency.
- const run_cmd = b.addRunArtifact(exe);
- // By making the run step depend on the install step, it will be run from the
- // installation directory rather than directly from within the cache directory.
- // This is not necessary, however, if the application depends on other installed
- // files, this ensures they will be present and in the expected location.
- run_cmd.step.dependOn(b.getInstallStep());
- // This allows the user to pass arguments to the application in the build
- // command itself, like this: `zig build run -- arg1 arg2 etc`
- if (b.args) |args| {
- run_cmd.addArgs(args);
- }
- // This creates a build step. It will be visible in the `zig build --help` menu,
- // and can be selected like this: `zig build run`
- // This will evaluate the `run` step rather than the default, which is "install".
- const run_step = b.step("run", "Run the app");
- run_step.dependOn(&run_cmd.step);
- // Creates a step for unit testing. This only builds the test executable
- // but does not run it.
- const lib_unit_tests = b.addTest(.{
- .root_source_file = b.path("src/root.zig"),
- .target = target,
- .optimize = optimize,
- });
- const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests);
- const exe_unit_tests = b.addTest(.{
- .root_source_file = b.path("src/main.zig"),
- .target = target,
- .optimize = optimize,
- });
- const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
- // Similar to creating the run step earlier, this exposes a `test` step to
- // the `zig build --help` menu, providing a way for the user to request
- // running the unit tests.
- const test_step = b.step("test", "Run unit tests");
- test_step.dependOn(&run_lib_unit_tests.step);
- test_step.dependOn(&run_exe_unit_tests.step);
- }
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